Cantrip-Casting

  • Cantrip Casting – As previously mentioned, Cantrip casting is very different in this chronicle versus what is outlined in all of the CtD source material.


    • Realms are not required for casting. For our purposes, if a fae has the proper level of Art, she can call her target. What the target is (as well as other factors) will determine difficulty.
    • All Arts have an Attribute assigned to them. (Example – Sovereign’s Attribute is Charisma.) This Attribute is used to determine the dice poll for casting (described below).

    • To cast a cantrip:

      1. Choose the Art (or Arts) required and declare the desired effect and target.

      2. Determine Dice Pool – The dice pool is determined by the level of the Attribute associated with the Art and the Level of the Art being used.
        • Note 1: If the Fae is casting a level 1 cantrip in an Art they have 4 levels in, they have 4 dice for that cast, not 1.
        • Note 2: If multiple Arts are being used to cast only one may contribute to the dice pool.
        • Example: A sidhe is casting level 3 Sovereign. She has 4 Charisma and 4 in Sovereign. Her dice pool for this roll is 8.

      3. Choose a Bunk: The player will decided whether or not to use a bunk and what that bunk is. Once it is declared, the ST will decide what level that bunk is worth.
        • Notes: Bunks are valued at 1-5 based on the complexity and time required to perform. Bunks worth 1 point can be performed at the same time as the casting. Anything higher may require an extended roll depending on difficulty or time required.
        • Bunks should always be appropriate to the cantrip being cast. A sidhe casting Protocol will not be dancing a jig in court.
        • Cantrips with a difficulty of 10 or less do not require a bunk (but do require the expenditure of 1 point of temp glamour). Those with a difficulty higher than 10 do and it must be of high enough level to lower the difficulty to 10.
        • If the bunk is interupted, the cantrip fails automatically and any glamour spent is lost.
        • Example: For the level 3 Sovereign cantrip, the player declares her bunk to be her clapping three times to command attention. The ST declares this to be a level 1 bunk and therefore can be performed at the time of casting.

      4. Determine Difficulty: Generally the base difficulty will be the target’s banality + 4. (If in the Dreaming, it is willpower + 2). However, the ST may lower or raise that difficulty with the following factors:
        • Difficulty of Target: Certain Merits and Flaws may raise or lower diff in regards to casting.
        • Inanimate objects obviously do not have willpower. Their difficulty is determined by the ST at the time of casting.
        • Level of Bunk used: The level of the Bunk declared and accepted lowers the difficulty by 1 point for each level.
        • Glamour spent: Extra Glamour may be spent beyond what is required by the cantrip. A maximum of 5 glamour points may be spent to lower the difficulty to a minimum of 4, but no lower.
        • Multiple targets will raise the difficulty by at least 1 always.
        • Example: The Sovereign Cantrip is being cast against a lower ranked noble. His banality is 3. This puts the base difficulty at 7. The player declared a level 1 bunk, which lowers the difficulty to 6. She then decides to spend 1 points of glamour, which lowers the difficulty to 4.

      5. Determine Glamour Cost

        • In the Autumn Realm, all cantrips cost 1 glamour beyond any additional spent to lower difficulty, except in a freehold where the Storyteller will determine cost.
        • In the Dreaming, cantrips cast on inanimate objects do not cost glamour. However, those cast on chimera or fae cost 1 point of glamour.
        • Casting a cantrip without a bunk costs 1 glamour.
        • Combining Arts costs 1 glamour.
        • Additional glamour declared to lower difficulty.
        • Multiple targets cost 1 glamour.
        • Example: In our Sovereign cantrip, the start cost is 1 glamour. An additional point is required as the target is a fae. The player declared 2 glamour points spent; that is another 2 points required. This means the cantrip will cost our sidhe 4 points of temporary glamour to cast.
        • If the caster does not have enough temporary glamour to cast the cantrip, it will automatically fail. However, no glamour is lost.

      6. Roll
        • Example: Our declared dice pool was 8. Our difficulty is 5 with the cost of 3 glamour.
        • Our sidhe rolls: 1, 2, 3, 3, 8, 9, 9, 0
        • Our caster has a specialty in enthrall for Charisma. This means her 10 can counted as two successes.
        • This gives us a total of 3 successes (4 rolls of 4 or higher, +1 for the 10 (only because the specialty applies), and -1 for the botch (rolled 1)).
        • Three successes is considered a complete success.
  • Resisting Cantrips – Changelings can resist cantrips in one of three ways.


    • Invoking Banality – This only applies within the Autumn Realms. A changeling is able to call upon his on inherent Banality. To resist by Invoking Banality:
      • By doing so, the character gains a temporary point of banality, regardless of if the cantrip is resisted or not.
      • The player rolls the number of dice equal to the character’s permanent BANALITY rating against a difficulty of the casters permanent GLAMOUR rating.
      • Each success lowers the caster’s successes by one. If the caster’s successes is reduced to zero, the subject is unaffected by the cantrip. If any successes remain, the cantrip does not fail. However, the target still gains the temporary banality point.
      • The character does not have to know that cantrip is being cast upon them, however, the player does have to decide if countering is worth the banality gain.

    • Counterweaving – Counterweaving can be used both in the Autumn Realm and in the Dreaming, however, only by characters that possess the Gremayre Ability. To resist by counterweaving:
      • Requires the player spend a point of temporary glamour.
      • The character must be able to recognize the cantrip being cast, but may make a Perception + Gremayre roll (difficulty 8) to determine if not easily recognizable.
      • The player rolls the character’s Wits + Gremayre against a difficulty equal to the Glamour rating of the caster.
      • The successes must be equal to or higher than the successes achieved by the caster. Partial successes do not affect the cantrip.
      • To counterweave a cantrip as it is being cast, the counterweaver must abort her next action.
      • If the player cannot determine the cantrip being cast, or does not realize a cantrip is being cast, it cannot be counterweaved.

    • Willpower Resist – Some Arts are resistable by Willpower rolls. These are listed in the Arts descriptions. Example: To resist Sovereign, a player can make a resisted Willpower roll (difficulty of 6 for a noble of equal rank, difficulty of 7 for all others, threshold is the number of successes of the caster.) Not all Arts can be resisted by Willpower.

Cantrip-Casting

Wildwood - A Changeling: the Dreaming campaign Takissis