Wildwood - A Changeling: the Dreaming campaign
Note – these rules are incomplete and subject to change as the ST tweeks.
Chimera Forging Rules
The Short of It
Forging Chimerical Items takes 5 steps.
Step 1: Planning/Design
Step 2: Harvesting/Gathering of Materials or Dreamstuff
Step 3: Forging/Crafting
Step 4: Imbuing/Saining (Optional)
Step 5: Tempering (Optional)
Any character may create or forge chimerical and mundane objects with the Crafts skill. If a character possesses the craft skill, she must choose a specialization of a particular sort of product. At four dots, she may choose a secondary specialization (and a third specialization at 5 dots, etc). The specialization is the type of product the character usually creates and is done at normal difficulty. Any other type adds a +1 difficulty.
Simple mundane objects will generally not require any major crafting rolls. Most likely a simple Int + Crafts (difficulty dependent on the object) will suffice.
More complex mundane objects, such as non chimerical/non-magical vehicles will require extended rolls and resources gathered or spent.
Note – All roll difficulties can possibly be lowered by different abilities and merits. However, no difficulties can be lowered beyond a 4 regardless of specialties, merits, extra points spent, etc.
The level of the object is equivalent to the corresponding Chimerical Item Background.
Step 1 : Design
Any project can be made easier if planned out. The crafter can roll Intelligence + Crafts difficulty of 7. If the item created is not a specialty of the crafter, the difficulty is + 1). Merits and aptitudes do not apply here.
Successes earned can be up to half of the total successes needed for the finished project. Once the plans are created, they can be used for recreations of the same items in the future.
Plans and blueprints can also be purchased or borrowed from others if available.
Step 2: Harvesting Materials
Materials may be harvested in the Dreaming, purchased with dross from a goblin market, or from a character stockpile. (Note – Not all items can automatically be bought with dross. The rarer the item, the more difficult finding it will be whether harvested or purchased. Also, character stockpiles must be itemized and recognized by the ST.)
Harvested material must be Dreamstuff, not Incidental Chimera. This means that it must be found within the Dreaming and most likely will have guardians protecting it. For basic chimerical items, harvest the appropriate base material (wood, metal, hide).
*Information about amount needed to be inserted here*
The cost of items purchased from a Goblin Market will depend on quantity, quality, and rarity and will be determined by the storyteller.
Step 3: Forging
The following rules are for non-chimerical or non-magical chimerical items.
The third step in item creation is the actual process of forging the item.
Successes beyond the minimum simply add to the quality of the work. The minimum successes required depends on the level of the chimera. A Nocker must also note the flaw in her work.
Successes Required for mundane or non-magical chimera.
Background level 1 requires 6 successes
The following rules are for crafting treasures (either with redes or Arts) and Nocker created complex machinery.
There are several different ways to make Treasures, such as special Nocker knowledges like Gematria and Chimerical Alchemy, the process for infusing chimera with Arts, the process for crafting Dreamstuff into chimera with their own Redes, and the process of Dreaming a Treasure. For game purposes, a Treasure is any item with its own magical abilities.
To create Treasures, a crafter must first gather the materials in the Dreaming. The Harvesting rules above apply. Each success in the Dexterity + Kenning rolls represents 1 chimerical creation point. These points are spent on the chimera character sheet. Most chimera have between 8 to 36 chimera points. More information can be found on pages 146 and 220 in the core rulebook.
Physical Attributes – 1 point for 3 dots
For Treasures with Redes:
Level 1(1-10 points) – 6 successes
For Treasures with Arts:
Boggan specific crafting rules
Nocker specific crafting rules